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Peak Mountain 3

Don't Get Out of the Boat

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Description

This route climbs the start of Charlie Don't Surf(first route left of the v-groove). Once you're crouching on top of the bulge around the arete with two decent hands, clip the 4th quickdraw. A quick shake is possible then you traverse left on moderate ground to clip the last draw of Riviera. A few moves up brings you to the anchor of Riviera.

A parallel can be drawn between this route and The Skewer at Main Cliff.

Don't Get Out of the Boat is a 12d which shares the start of Charlie Don't Surf 5.13b. Most climbers will say that the crux of Charlie is in the first half. You have to climb the crux of a 13b to send a 12d. The same phenomenon occurs with The Skewer 12d and Beat Junkie 13b at Main Cliff. The difficult part of Beat Junkie happens to be the crack in the first third of The Skewer.

Location

Just in front of the trail that comes from Darth Vader

Protection

5 bolts + anchor