- Edit (TBD)
Description
Steep but well-protected, Raise Hell is a full-value 5.8. The climbing difficulty doesn't really let up until near the end, but there are good rest stances to recharge along the way. An excellent route for a leader who's ready to up the ante after doing routes like Golden Earring.
Start atop a large block about midway down the left wall of the Amphitheatre (same as for Do or Dive). Step onto the wall and move left to a crack system; follow this until it ends, then trend left until you're below a much larger crack. Gain the big crack (crux) and follow it to its end, then move right to another right-arching wide crack (the guidebook inexplicably refers to this as a "chimney"). Climb this wide crack up and right to finish at the rap anchors shared by Golden Earring and other routes in this section.
Location
Starts just left of Do or Dive. Double-rope rap from fixed gear.
Protection
Large cams up to 5" are useful, but bring a full rack and lots of slings to avoid rope drag. Double ropes are recommended. Build a gear anchor at the top.
Routes in The Amphitheater
- 6Raise Hell5.8Trad